KEY ON
COLORS |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
BEST |
|
The NT Ship Guide
version 4.0 |
|
GOOD |
|
Brought to you by Nexus
Travelers |
|
AVERAGE |
|
and the Romulan Science
Foundation |
|
SUBSTANDARD |
|
<---our laboratory |
|
WORST |
|
|
|
NONE |
|
|
|
|
|
|
CREDITS |
|
Special
thanks to TarMinyatur, Savak, FailedJedi, Turok, Warturtle, Beaver, T-Rex,
and Nemesis |
|
SFC
Beta Testers, Kavik Kang, SFCShadow, Drifter the Grey, Hari the Monk for
their SFB knowledge |
|
|
Taldren |
Khoromag |
Interplay |
Star
Trek |
NightSoft |
SFB |
|
Fleets |
NT |
PGC |
TRL |
GT |
MoK |
KHH |
|
|
iCoP |
FEDX |
KWP |
Black
Fleet |
FSFA |
3rd |
|
Websites |
StarFleetUniverse |
BlackOps |
DJ's
Bugs |
SFCNG |
SFC3 |
PlayAids |
|
|
Tars
Resources |
Roger Bacon |
SFB to SFC |
GameSpyArcade |
SFU Links |
|
Leagues & D2 |
GamerZ |
Gaterunner |
Canada
West |
XenoCorp |
GFL |
|
|
SFC2.net |
Rooks Tavern |
Slave Girls |
Triangle |
D2
Directory |
Pirates
Exchange |
|
and
everyone else who has worked to make this an awesome gaming community |
|
Thank you all |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINTING INSTRUCTIONS: |
|
In Excel - Under File, go
to Page Setup. |
|
Portrait
(not landscape) should be selected |
|
Select Fit To to
make all the data fit on one page |
|
note-you
may want to change the margins to 1/2 inch for a better fit |
|
repeat
these steps for each page in the workbook before you print (a bit time
consuming, but worth it) |
|
NOTE-to
print without color, on each page SELECT ALL by clicking on the blank box
top/left of A1, then right click, format cells, Patterns Tab, no color |
|
NOTE-the
Hotlist is much more legible if you print the Late Era on one page, and the
Mid and Early on another |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
NOTES
ON THE COLUMNS (and how they were calculated) |
|
Ship Class |
Alpha-numeric string
designating which ship it is.
Note-colors indicate the relative strength of the ship at that 5 bpv
slot in 1v1 late combat. |
|
BPV |
Basic Point Value of the
ship (prior to purchasing extra items) |
|
Hull Type |
FF=Frigate, CL=Light
Cruiser, CA=Heavy Cruiser, DN=Dreadnought |
|
Era |
what era the ships are
available. E = early, M=mid, L=late. |
|
Power |
Total power
(warp+impulse+auxiliary.
"batteries not included") |
|
Weapons |
# and type of weapons
onboard. 4ph1 would indicate 4 type 1
phasers. Pho=photon, dis=disruptor,
pla=plasma, mis=missile, hb=hellbore, fus=fusion, esg=ESG, ppd=PPD, and a=amd
(anti-missile defense). |
|
Move Cost |
Power needed for each
point of speed (0.5 at speed 10 = 5 pts of power) |
|
Turn mode |
How fast the ship
turns. A is the sharpest rate for
starships. |
|
HET % |
The starting % chance to
successfully perform a High Energy Turn.
Each HET costs 33%, and regens 2.5%/turn. Breakdowns cost double, and permanently reduce the % by 33. |
|
Best speed charged |
The fastest the ship can
travel with all weapons fully charged on normal mode. |
|
Excess Power |
Excess power at Best
Speed (usually 31). |
|
Tractors |
Number of defensive
tractors on a vessel (for holding incoming missiles) |
|
Transporters |
Number of transporters on
a vessel. |
|
Marines |
Base number of Marines
(Boarding Parties) your vessel with come with. The maximum available for purchase is 2x this value* and cost 2
bpv each. *except the: l-mp/+ 1.5x,
k-d7e/b 1.6, k-e3y 1, k-g2/c 3, f-cfs/+ 20/7, f-nec/nac 1.5, f-pol/+ 4 |
|
HR Vulner.% |
Vulnerability of the
ship to a Hit and Run attack. Class
Type and current Marines determine this value. If you buy more, you defend better. |
|
T Bombs |
Base number of
Transporter Bombs (Mines) your vessel starts with. The maximum available for purchase is 2x this value and cost 4
bpv each. |
|
Spare Parts |
Base
number of Spare Parts your vessel with come with. The maximum available for purchase is 4x this value and cost
4 bpv each. |
|
Forward Shield |
Points
of strength on the forward (front or 1) shield (amount of damage it can take
before it collapses). |
|
For_L/R shield |
Points of strength on the
forward left and right (2_6) shields. |
|
Aft_L/R shield |
Points of strength on the
aft left and right (3_5) shields. |
|
Aft Shield |
Points of strength on the
aft (rear or 6) shield. |
|
Regen Rate |
Number of points each
shield regenerates each turn. Based
on number of Labs. |
|
HULL |
Internal hits a ship can
take. Forward, Center, Aft Hull,
Armor, Cargo Bays, Barracks, Labs, and Shuttle Bays. Bridge, Security, and Extra Damage not
included. |
|
Shuttles Base |
The # of shuttles youre
ship starts with. Almost always the
same as Max Admin Shuttles, except for some Battleships, Freighters, Hydrans,
and a few Klingon frigates. |
|
Shuttles Max |
The maximum number of
Shuttles that can be carried.
Additional shuttles cost 1 bpv each. |
|
Launch Rate |
How many
shuttles or fighters can be launched each turn. |
|
Total Fighters |
The total number of
fighters on the starship (each bay added together). Note that Romulan, Lyran, and Gorn ships actually use PFs
(Pseudo Fighters). |
|
Regen Fighter |
Max # of Fighters your
ship is able to rebuild (equal to half the Deck Crew rounded up) |
|
F1 Fighter Bay 1 |
Maximum number of
Fighters that can be held in Fighter Bay 1 (also # of
fighters/squadron). 4
fighters/squadron max in SFC2. |
|
F2 Fighter Bay 2 |
Maximum number of
Fighters that can be held in Fighter Bay 2 |
|
F3 Fighter Bay 3 |
Maximum
number of Fighters that can be held in Fighter Bay 3 |
|
F4 Fighter Bay 4 |
Maximum
number of Fighters that can be held in Fighter Bay 4 |
|
Max Missiles |
Starting missiles
x4. Also BPV to upgrade to fast
missiles (half for x4 medium speed).
Federation, Klingon, Mirak. |
|
Drone Control |
The number of missiles a
ship can control simultaneously (ie. Have flying at one time). |
|
BPV w/Hornet IIs |
BPV cost of ship when all
fighters are Hornet II. Hyrdan. |
|
BPV w/Hornet IIIs |
BPV cost of ship when all
fighters are Hornet III |
|
Best Speed Char hvy wpns |
The fastest the ship can
travel while charging Heavy Weapons on normal mode. Gorn, ISC, Lyran. |
|
Excess Power |
Excess power at Best
Speed (usually 31) while charging Heavy Weapons on normal mode. |
|
Best Speed Cloaked |
The fastest the ship can
travel with all weapons fully charged while cloaked. Romulan. |
|
Cloak cost |
Amount of power needed
to cloak a ship. Only available on
Romulan, Orion, and a few Klingon starships. |
|
|
|
|
|
|
WORST |
POOR |
AVERAGE |
GOOD |
BEST |
|
Ship Class |
|
|
|
|
|
|
*determined by relative
combat effectiveness (1v1 situation, medium open map, speed 7 or 8) |
|
BPV |
|
|
|
|
|
|
*black and white denote
groupings in 5 bpv ranges |
|
Hull Type |
FF |
CL |
CA |
DN |
|
|
ERA |
E |
|
M |
L |
|
|
POWER |
7 to 19 |
20 to 25 |
26 to 30 |
36 to 40 |
41 to 83 |
|
WEAPONS |
|
|
|
|
|
|
*uncolored since weapons
are merged into 1 column |
|
Move Cost |
2, 1.5, 1.25 |
1 |
.75, .67 |
0.5 |
.33, .25 |
|
Turn mode |
F, E |
D |
C |
B |
A |
|
HET % |
50, 67 |
83 |
100 |
117 |
133, 150 |
|
Best speed charged |
5 to 24 |
25 to 27 |
28 to 29 |
30 |
31 |
|
Excess Power |
0+ |
1+ |
2+ |
3+ |
4+ |
|
Tractors |
1 |
2 |
3 |
4 |
5 to 9 |
|
Transporters |
1 |
2 |
3 |
4 |
5 to 12 |
|
Marines |
1 to 7 |
8 to 10 |
12 to 15 |
16 to 20 |
22 to 48 |
|
HR Vulner.% |
31 to 22 |
21 to 18 |
17 to 13 |
12 to 8 |
7 to 6 |
|
T Bombs |
1 |
2 |
3 |
4 |
6, 8 |
|
Spare Parts |
2 |
3 |
4 |
5, 6 |
7, 8 |
|
SHIELDS |
1 to 16 |
17 to 21 |
22 to 24 |
25 to 30 |
31 to 74 |
|
Regen Rate |
.3 to .4 |
0.5 |
.6 to .7 |
.8 to .9 |
1 to 1.3 |
|
HULL |
6 to 13 |
14 to 17 |
18 to 22 |
23 to 30 |
31 to 72 |
|
Shuttles Base |
1 |
2 |
3 |
4 |
5 to 7 |
|
Shuttles Max |
1 |
2 |
3, 4 |
5, 6 |
7 to 14 |
|
Launch Rate |
|
|
1 |
2 |
3 to 6 |
|
Total Pseudo Fighters |
|
2 |
3 |
4 |
|
|
Total Fighters |
2, 3 |
4 |
6, 7, 8 |
10, 12 |
14, 16 |
|
Regen Fighter |
1 |
2 |
3, 4, 5 |
6 |
8 to 20 |
|
Fighters per Bay |
|
1 |
2 |
3 |
4 |
|
Max Missiles |
20 to 30 |
40 to 50 |
60 to 80 |
100 to 120 |
130 to 280 |
|
Drone Control |
3 |
|
6 |
9 |
12 |
|
Best speed charg.HW |
5 to 24 |
25 to 27 |
28 to 29 |
30 |
31 |
|
Excess Power |
0+ |
1+ |
2+ |
3+ |
4+ |
|
Battery Power |
1 to 2 |
3 |
4 |
5 to 6 |
7 to 13 |
|
Explosion Strength |
5 to 10 |
11 to 13 |
14 to 17 |
18 to 21 |
22 to 47 |
|
Cloak Cost |
30-45 |
20-24 |
12 to 18 |
6 |
1 to 5 |
|
B.S. cloaked (&charged) |
2 to 8 |
9 to 11 |
12 to 14 |
15 to 21 |
22 to 28 |
|
|
|
|
|
|
|
FACTS
NOT SHOWN, BUT RELEVANT TO THE GAME |
|
Acceleration |
Most ships accelerate at
a rate of 10 (will reach speed 10 after 1 turn). Orion frigates accelerate at 15, the rom SPZ at 25, and the rom
WB+ at 2. These numbers are not absolute,
for i have noticed the more power put into the engines or the smaller the
vessel, the quicker the acceleration as well. |
|
Probes |
There are 5 probes per
ship for every race except the Feds (which usually have 10), Orions (which
have none), Lyran DNs (10), and SB (20). |
|
Nuclear Space Mines |
Number
of Nuclear Space Mines onboard (Romulan starships only). Though in SFB only Eagle class ships have
them, on the sfbspc13 file, every rom ship but the kestral series are listed
with them, and in the game, all rom ships will have one. |
|
Max Internal Damage |
Maximum internal damage
before the ship will blows up. Very
close (if not equal) to the BPV cost of the ship. . |
|
Explosion Strength |
Damage inflicted to
nearby (within range 1 or 2) ships when this ship explodes. Usually close to half the Total Power the
ship begins with. |
|
Year First Available |
First year the starship
is available for purchase. On the
sfbspc.13 file, early is year -164 to -13, middle is -8 to 7, and late is 8
to 999. |
|
Stealth |
Special hull design
which results in FREE ECM (requiring no power, and not shown on the ecm
panel). only available for fighters
(2), the Federation CLH Hospital ship (2), Orion ships (2 or 1), Listening
Posts and DeF Plats (1), and Monsters (1-6). |
|
|
|
|
|
|
|
This
is shareware. Feel free to distribute
unaltered (it is copyrighted) copies as you please. |
|
Please
email any corrections, suggestions, and addition ideas to novae1@yahoo.com |
|
If
you would like the master workbook (much larger) complete with charts and
formulas, email me |
|
This
guide is the compilation of literally hundreds of hours worth of work, so |
|
Thanks
for chosing the NT Ship Guide for all your ship reference needs. Cya online! |
|
END |
|
|
|
MISC CHARTS |
|
|
Special Mode |
|
2033 WEAPONS |
Turns to Ch. |
Charge Cost |
Hold Cost |
OL Charge |
OL Hold |
Charge |
Hold |
|
Photon |
2 |
2 |
1 |
4 |
2 |
|
|
|
HB |
2 |
2.5 |
2.5 |
4.5 |
4.5 |
|
|
|
Fusion |
2 |
2 |
1 |
4 |
2 |
7 |
3.5 |
|
ESG |
2 |
15 |
0 |
|
|
|
|
|
Dis4 |
1 |
2 |
2 |
4 |
4 |
|
|
|
Dis3 |
1 |
2 |
2 |
4 |
4 |
|
|
|
Dis2 |
1 |
2 |
2 |
4 |
4 |
|
|
|
Dis1 |
1 |
2 |
2 |
4 |
4 |
|
|
|
PPD |
2 |
4 |
2 |
6 |
5 |
2 |
1 |
|
PlaR |
3 |
3 |
4 |
4.67 |
5 |
|
|
|
PlaS |
3 |
2.67 |
2 |
4 |
4 |
|
|
|
PlaG |
3 |
2.33 |
1 |
3.33 |
2.5 |
|
|
|
PlaF |
3 |
1.67 |
0 |
|
|
|
|
|
PlaI |
3 |
1.67 |
0 |
|
|
|
|
|
Ph1 |
1 |
1 |
0 |
|
|
|
|
|
Ph2 |
1 |
1 |
0 |
|
|
|
|
|
Ph3 |
1 |
0.5 |
0 |
|
|
|
|
|
PhG |
1 |
1 |
0 |
|
|
|
|
|
|
|
The
TOP 5 (BEST AND WORST SHIPS) |
*note-when the values are
the same, bpv is used to break the tie |
|
Category |
|
ex. The KVL has 1
transporter, which is worse than the K-G2 having 1 |
|
BPV |
Best |
|
Worst |
|
|
|
R-KCN |
417 |
H-SC |
26 |
|
|
H-MNR |
405 |
K-E4G |
36 |
|
|
K-B11K |
393 |
H-HNG |
38 |
|
|
K-B10V |
392 |
F-POL |
40 |
|
|
R-K10R |
387 |
K-E3E |
40 |
|
|
|
|
POWER |
Best |
|
Worst |
|
|
|
K-B11K |
83 |
R-SNAR |
7 |
|
|
K-B10V |
79 |
R-SNA |
7 |
|
|
R-K10R |
79 |
R-SNP |
7 |
|
|
K-B10K |
79 |
R-SNB |
12 |
|
|
K-B10 |
79 |
K-E3Y |
12 |
|
|
|
|
MOVE COST |
Best |
|
Worst |
|
|
|
R-SNB |
0.25 |
L-BBF |
2 |
|
|
R-SNAR |
0.25 |
F-BB |
2 |
|
|
R-SNP+ |
0.25 |
I-BB |
2 |
|
|
Z-SDF+ |
0.33 |
K-B10 |
2 |
|
|
F-FFE+ |
0.33 |
L-BB |
2 |
|
|
|
|
|
Best |
|
Worst |
|
|
TURN MODE |
R-SKC |
A |
F-DN |
F |
|
|
R-SKL |
A |
Z-CV |
F |
|
|
L-DWF |
A |
G-BB |
F |
|
|
R-KFR |
A |
Z-BB |
F |
|
|
K-F6 |
A |
F-BB |
F |
|
|
|
|
START HET |
Best |
|
Worst |
|
|
|
L-DWF |
150 |
K-B10 |
50 |
|
|
R-SKL |
150 |
F-BB |
50 |
|
|
L-DWSF |
150 |
K-B10K |
50 |
|
|
L-DWLP |
150 |
Z-BB |
50 |
|
|
L-DWP |
150 |
R-K10R |
50 |
|
|
|
|
BASE HET |
Best |
|
Worst |
|
|
|
R-SKC |
117 |
K-B10 |
50 |
|
|
L-DWF |
117 |
F-BB |
50 |
|
|
R-SKL |
117 |
K-B10K |
50 |
|
|
I-DDLZ |
117 |
Z-BB |
50 |
|
|
H-SR+ |
117 |
G-BB |
50 |
|
|
|
|
BEST
SPEED (Excess power at speed 31) |
|
|
|
L-PFWP |
7.2 |
|
|
|
F-NVL |
6.7 |
|
|
|
I-CE |
6.7 |
|
|
|
I-HSCZ |
6.7 |
|
|
|
L-DWSF |
6.5 |
|
|
|
|
|
EXCESS
POWER (Worst speed) |
|
|
|
R-WB+ |
5 |
|
|
|
R-SNAR |
10 |
|
|
|
R-SNA |
12 |
|
|
|
R-SNP |
12 |
|
|
|
R-WE |
18 |
|
|
|
|
|
TRACTORS |
Best |
|
Worst |
|
|
|
K-B10V |
9 |
G-CLF |
1 |
|
|
Z-CVA |
8 |
R-KFR |
1 |
|
|
K-C8V |
8 |
G-HDD+ |
1 |
|
|
L-PFT |
6 |
H-SR+ |
1 |
|
|
G-PFT |
6 |
G-HDS+ |
1 |
|
|
|
|
TRANSPORTERS |
Best |
|
Worst |
|
|
|
K-B10 |
12 |
R-KVL |
1 |
|
|
K-B10K |
12 |
R-KE |
1 |
|
|
R-K10R |
12 |
K-D6DB |
1 |
|
|
K-B10V |
12 |
G-PFT |
1 |
|
|
K-B11K |
12 |
K-D6D |
1 |
|
|
|
|
MARINES |
Best |
|
Worst |
|
|
|
R-KRG |
48 |
K-E3Y |
1 |
|
|
R-SPG |
48 |
F-PV+ |
2 |
|
|
R-KRGB |
48 |
F-POL+ |
2 |
|
|
R-SPG+ |
48 |
I-POLW |
2 |
|
|
K-D6G |
44 |
I-POL |
2 |
|
|
|
|
HR VULNERABILITY % |
Best |
|
Worst |
|
|
|
K-E4G |
6 |
R-CH |
29 |
|
|
H-HNG |
6 |
G-PFT |
29 |
|
|
K-E4GB |
6 |
L-PFT |
29 |
|
|
Z-FFG |
6 |
K-E3Y |
31 |
|
|
R-COH |
6 |
F-PV+ |
31 |
|
|
|
|
T-BOMBS |
Best |
|
Worst |
|
|
|
F-BB |
8 |
I-EDD |
1 |
|
|
K-B11K |
8 |
R-K4RB |
1 |
|
|
F-DN |
6 |
I-EFF |
1 |
|
|
R-KVL |
6 |
R-K4R |
1 |
|
|
H-PAL |
6 |
H-SUI |
2 |
|
|
|
|
SPARE PARTS |
Best |
|
Worst |
|
|
|
L-BB |
8 |
R-SEL |
2 |
|
|
K-B10 |
8 |
I-FFL |
2 |
|
|
F-BB |
8 |
R-SEA |
2 |
|
|
I-BB |
8 |
R-SEC |
2 |
|
|
L-BBF |
8 |
I-FFW |
2 |
|
|
|
|
SHIELDS (TOTAL) |
Best |
|
Worst |
|
|
|
K-B11K |
227 |
H-GEN |
227 |
|
|
L-BB |
203 |
K-G2 |
203 |
|
|
I-BB |
203 |
G-SC |
203 |
|
|
F-BB |
203 |
G-DDG |
203 |
|
|
L-BBF |
203 |
G-DD |
203 |
|
|
|
|
SHIELD REGEN RATE |
Best |
|
Worst |
|
|
|
F-GSC |
1.3 |
R-K4R |
0.3 |
|
|
F-CVL |
1.3 |
R-SNAR |
0.3 |
|
|
F-DN |
1.3 |
R-K4RB |
0.3 |
|
|
I-BB |
1.3 |
R-SNB |
0.3 |
|
|
H-MNV |
1.3 |
K-E6 |
0.3 |
|
|
|
|
HULL |
Best |
|
Worst |
|
|
|
G-BB |
72 |
R-K4RB |
8 |
|
|
H-MNV |
68 |
R-SNB |
8 |
|
|
H-MNR |
68 |
K-E6 |
8 |
|
|
R-K10R |
67 |
K-G2C |
7 |
|
|
I-BB |
66 |
K-E3Y |
6 |
|
|
|
|
SHUTTLES BASE |
Best |
|
Worst |
|
|
|
K-C10K |
7 |
L-EGO |
1 |
|
|
R-K9R |
6 |
R-KDP |
1 |
|
|
R-K9RB |
6 |
H-OS |
1 |
|
|
R-K9RH |
6 |
F-BCV |
1 |
|
|
L-BB |
6 |
K-E3Y |
0 |
|
|
|
|
SHUTTLES MAX |
Best |
|
Worst |
|
|
|
G-BB |
14 |
H-KN+ |
1 |
|
|
R-K9R |
9 |
Z-SDF+ |
1 |
|
|
R-K9RB |
9 |
R-KRP |
1 |
|
|
R-K9RH |
9 |
R-KDP |
1 |
|
|
G-SR |
8 |
K-E3Y |
0 |
|
|
|
|
LAUNCH RATE |
Best |
|
Worst |
|
|
|
G-SRF |
6 |
R-KHK |
1 |
|
|
G-DNE |
6 |
F-DNG |
1 |
|
|
G-DNL |
6 |
F-DNH |
1 |
|
|
G-DN |
6 |
R-ROC |
1 |
|
|
G-DNF |
6 |
K-E3Y |
0 |
|
|
|
|
REGENERATED FIGHTERS |
Best |
|
Worst |
|
|
|
H-IC+ |
20 |
H-DWL |
1 |
|
|
F-SCS |
19 |
H-SR+ |
1 |
|
|
H-MNV |
15 |
H-IRQ |
1 |
|
|
F-CVA |
13 |
H-D7H |
1 |
|
|
H-ID |
12 |
F-GSC+ |
1 |
|
|
|
|
MAXIMUM MISSILES |
Best |
|
Worst |
|
|
|
Z-BB |
280 |
F-CA |
20 |
|
|
K-C10K |
240 |
F-CC+ |
20 |
|
|
F-BB |
240 |
F-GSC+ |
20 |
|
|
K-B10K |
240 |
F-CVL |
20 |
|
|
K-B11K |
240 |
F-DN+ |
20 |
|
|
|
|
|
D4.21
Damage Allocation Chart |
|
DIE ROLL (2d6, add results) |
1st Hit |
2nd |
3rd |
etc. |
|
2 |
Bridge |
Flag Bridge |
Sensor |
Dmg Ctrl |
A Hull |
L Warp |
Trans |
Tractor |
Shuttle |
Lab |
F Hull |
R Warp |
Exc. Dmg |
|
3 |
Drone |
Phaser |
Impulse |
L Warp |
R Warp |
A Hull |
Shuttle |
Dmg Ctrl |
C Warp |
Lab |
Battery |
Phaser |
Exc. Dmg |
|
4 |
Phaser |
Trans |
R Warp |
Impulse |
F Hull |
A Hull |
L Warp |
APR |
Lab |
Tran |
Probe |
C Warp |
Exc. Dmg |
|
5 |
R Warp |
A Hull |
Cargo |
Battery |
Shuttle |
Torp |
L Warp |
Impulse |
R Warp |
Tractor |
Probe |
Any Wpn |
Exc. Dmg |
|
6 |
F Hull |
Impulse |
Lab |
L Warp |
Sensor |
Tractor |
Shuttle |
R Warp |
Phaser |
Trans |
Battery |
Any Wpn |
Exc. Dmg |
|
7 |
Cargo |
F Hull |
Battery |
C Warp |
Shuttle |
APR |
Lab |
Phaser |
Any Warp |
Probe |
A Hull |
Any Wpn |
Exc. Dmg |
|
8 |
A Hull |
APR |
Shuttle |
R Warp |
Scanner |
Tractor |
Lab |
L Warp |
Phaser |
Trans |
Battery |
Any Wpn |
Exc. Dmg |
|
9 |
L Warp |
F Hull |
Cargo |
Battery |
Lab |
Drone |
R Warp |
Impulse |
L Warp |
Tractor |
Probe |
Any Wpn |
Exc. Dmg |
|
10 |
Phaser |
Tractor |
L Warp |
Impulse |
A Hull |
F Hull |
R Warp |
APR |
Lab |
Trans |
Probe |
C Warp |
Exc. Dmg |
|
11 |
Torp |
Phaser |
Impulse |
R Warp |
L Warp |
F Hull |
Tractor |
Dmg Ctrl |
C Warp |
Lab |
Battery |
Phaser |
Exc. Dmg |
|
12 |
Aux Ctrl |
Emer Bridge |
Scanner |
Probe |
F Hull |
R Warp |
Trans |
Shuttle |
Tractor |
Lab |
A Hull |
L Warp |
Exc. Dmg |
|
|
TORP:
(in order) Spec-Sensor, Pl-R, Pl-M, Pl-S, TR-Beam, Phot, Pl-L, Pl-G, Disr,
Fusion, Pl-F, Pl-D rack |
|
DRONE:
(in order) Spec-Sensor, PPD, Web-Caster, HB, ESG, PA Panel, drone rack (in
order D,H,GX,G,B,C,E,F,A), ADD rack(SB,12,6) |
|
PHAS:
(in order) Spec-Sensor, SFG, Ph-4, Ph-1, Ph-G, Ph-2, Ph-3 |
|
ANY
WEAPON: Any of the above, any shttl, DisDev, Prb, web, snare, any power
system connected to mauler. |
|
FLAG
BRIDGE: Security, DisDev, web, snare |
|
HULL: Repair, Barracks |
|
CARGO/EX
DAM: Cargo, Repair, Mine Rack |
|
|
|
High Energy Turn % |
|
|
|
Base HET |
Base % |
Bonus HET |
Bonus % |
|
|
0 |
|
0 |
0% |
|
|
1 |
33% |
1 |
0% |
|
|
2 |
50% |
2 |
33% |
|
|
3 |
67% |
3 |
67% |
|
|
4 |
83% |
4 |
100% |
|
|
5 |
100% |
5 |
133% |
|
|
6 |
133% |
6 |
167% |
|
|
*note that most ships now
have the same Start and Base HET chance |
|
|
Except for a number of
Hydran, ISC, and Romulan light frigates |
|
|
and a majority of Klingon
and Lyran frigates have a 33% lower Base than Start chance |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|