Build Materials Needed

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Build Materials Needed

Postby FVA_Braxton_XC(ret.) » Mon Nov 10, 2008 6:06 pm

Currently have:
13 Beams
26 Blocks
21 Ornate Facades
0 Lintels

For reference, that list = 130;260;210;0 (Yew;Granite;Electrum;Iron)

-------------------------

What we need (In build order):

Thieve's Guild - 370;940;0;400
Weaponsmith - 500;1200;0;400
Armorsmith - 500;1200;90;400
Alchemist - 750;1200;200;500
Architect - 500;1200;100;400

Total - 2620;5740;390;2500
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Re: Build Materials Needed

Postby FA_Frey_XC » Sat Nov 15, 2008 9:09 pm

These are materials, not assembled components.

So get out there and GATHER !!!

We need all our 60+'s to get a moving !

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Re: Build Materials Needed

Postby FCM_SFHQ_XC » Mon Nov 17, 2008 8:30 pm

NO MORE electrum needed. I have mined 600 of it
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Re: Build Materials Needed

Postby FCM_SFHQ_XC » Mon Nov 17, 2008 8:39 pm

400 iron mined
[by thursday] 1200 granite mined
600 electrum mined
660 Yew mined
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Re: Build Materials Needed

Postby FCM_SFHQ_XC » Tue Nov 18, 2008 10:13 pm

2120 Yew
4840 Granite
0 electrum(I have mined all we need for all workshops)
1700 Iron

Is required for workshops!!

It wont be bad if like we got each one of us to mine separatly for each 1 building, so like Mav mines enough for 1 of the buildings, Frey mines for 1 of the buildings, Brax mines for one of the buildings, I mine for anotherone of the buildings, then it's divided to 530 yew, ~1200 granite, 0 electrum, 425 iron each of us to mine ;)
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Re: Build Materials Needed

Postby FCM_SFHQ_XC » Fri Nov 21, 2008 11:56 pm

Building materials for tier 3 and the rest of tier 2 compiled into spreadsheet. Note: Alchemist tier 3 is NOT accurate, I estimated it based on the difference in required materials from the other workshops, but while probably not exactly the number, it probably is fairly close to it :)
Spreadsheet below:
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Re: Build Materials Needed

Postby FA_Frey_XC » Tue Jan 06, 2009 1:47 am

The Guild city has now been completely upgraded to Tier II!!!

Big thanks to SFHQ who helped out tremendously!

Now, get to leveling, cause we got a Tier III guild city ta build!!!

Then... BATTLE KEEPS !!!!!1

MUHAHHA AHAAHAHAA
:007:
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Re: Build Materials Needed

Postby FCM_SFHQ_XC » Tue Jan 06, 2009 11:02 am

will post updated t3 requirements soon
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Re: Build Materials Needed

Postby FA_Frey_XC » Mon Jan 26, 2009 4:08 am

SCM_SFHQ_XC wrote:will post updated t3 requirements soon


It's Jan 26th!

What's your definition of "soon" ?

Besides, you just invented Butter cheese.

*sigh*

:P
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Re: Build Materials Needed

Postby FCM_SFHQ_XC » Mon Jan 26, 2009 3:32 pm

Soon [Cheese Ablative] - When there is a 12th or 15th cycle of the cheese ion in the subspace particle beam cheese vibrator. This predicts when there will be a 13th cycle of cheese that indicates when a "soon" has arrived.

Today the 13th cycle of cheese arrived according to the National Atromics for Time Monitoring of Cheese Research Lab.
Therefore it is time to post.
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Re: Build Materials Needed

Postby FA_Frey_XC » Mon Jan 26, 2009 7:17 pm

Well, that's good to know then!

THe ... cheese... thing.

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Re: Build Materials Needed

Postby FCM_SFHQ_XC » Tue Jan 27, 2009 10:07 pm

Benefits:
T. Guild +3 Attack Heoric
Lib gives +3 Magic Heroic
Temple give +3 Resist Heroic
Barracks give +3 Defense Heroic

Recommend Order:
Thieves' Guild -> Alchemist -> Library -> Weapon Smith -> ArmorSmith -> Barracks -> Temple -> Tradepost -> Architect

To do on Keep:
2690 Oak
2740 Basalt
0 Gold
2290 Duskmetal
__________________________________________
7800 Oak
15600 Basalt
for WALLS (not towers)

__________________________________________
47.31 Gold for INNER wall+tower plans
11400 Oak
22800 Basalt
3600 Duskmetal
__________________________________________
Outer Walls FYI
25800 Oak
72000 Basalt
107.07 Gold for 43 OUTER wall plan assembly
___________________________________________
7200 Oak
14400 Basalt
7200 Duskmetal
29.88 Gold for 12 OUTER tower plan assembly
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Re: Build Materials Needed

Postby FCM_SFHQ_XC » Fri Jan 30, 2009 11:15 am

T3 Keep now online. It shall be named "Butter Cheese Headquarters!"
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Re: Build Materials Needed

Postby Metalien » Mon Mar 23, 2009 8:15 am

I'm working hard to level up so I can help get resources for the City, currently sitting at level 42 and tier 2 resource farming levels in all but leather... but seeing as we dont need leather for the city, it's no big deal anyways.
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Re: Build Materials Needed

Postby Pestalence » Wed May 20, 2009 4:42 pm

OK.. Currently we have built

T3 Keep (+58.3 Health)
T3 gates
most of the T3 towers
T3 Thieves guild (+4 Heroic Attack rating)

we are well on our way to having the T3 Alchemist Tower.

Focus on resources should be primarily on Basalt and Duskmetal

Secondary focus should be Oak

Lastly Gold Ore as you can.


For making money for the guild city, collect :

Iron, Granite, Silver, Yew, Electrium, Illustrum, Black Silver, Tin, Platinum, Amberwood, Ebon Ash, Soulwood, Whorled Leather, Blue Iron, Aurichalcum, and Adament. Unless you need these items for your trade skills, please either give them to Teymour or mail them to Teymour or place them into Guild city bank for Teymour to pick up and sell.

any Blue gear that you come across that is already in the Guild Bank can be sold to prevent duplicates in the Guild inventory.

I will be clearing out all Items in the Guild bank on 5-23-2009.. all items you wish to have for your characters needs to be pulled from the guild bank and put into your character's inventory.

any item remaining on 5-23-09 will be removed and sold on Trader for best possible price and prceeds will be placed into Guild City Bank for expendatures on building the city for full T3 status.
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