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Build Materials Needed
Posted:
Mon Nov 10, 2008 6:06 pm
by FVA_Braxton_XC(ret.)
Currently have:
13 Beams
26 Blocks
21 Ornate Facades
0 Lintels
For reference, that list = 130;260;210;0 (Yew;Granite;Electrum;Iron)
-------------------------
What we need (In build order):
Thieve's Guild - 370;940;0;400
Weaponsmith - 500;1200;0;400
Armorsmith - 500;1200;90;400
Alchemist - 750;1200;200;500
Architect - 500;1200;100;400
Total - 2620;5740;390;2500
Re: Build Materials Needed
Posted:
Sat Nov 15, 2008 9:09 pm
by FA_Frey_XC
These are materials, not assembled components.
So get out there and GATHER !!!
We need all our 60+'s to get a moving !
Regards,
Re: Build Materials Needed
Posted:
Mon Nov 17, 2008 8:30 pm
by FCM_SFHQ_XC
NO MORE electrum needed. I have mined 600 of it
Re: Build Materials Needed
Posted:
Mon Nov 17, 2008 8:39 pm
by FCM_SFHQ_XC
400 iron mined
[by thursday] 1200 granite mined
600 electrum mined
660 Yew mined
Re: Build Materials Needed
Posted:
Tue Nov 18, 2008 10:13 pm
by FCM_SFHQ_XC
2120 Yew
4840 Granite
0 electrum(I have mined all we need for all workshops)
1700 Iron
Is required for workshops!!
It wont be bad if like we got each one of us to mine separatly for each 1 building, so like Mav mines enough for 1 of the buildings, Frey mines for 1 of the buildings, Brax mines for one of the buildings, I mine for anotherone of the buildings, then it's divided to 530 yew, ~1200 granite, 0 electrum, 425 iron each of us to mine
Re: Build Materials Needed
Posted:
Fri Nov 21, 2008 11:56 pm
by FCM_SFHQ_XC
Building materials for tier 3 and the rest of tier 2 compiled into spreadsheet. Note: Alchemist tier 3 is NOT accurate, I estimated it based on the difference in required materials from the other workshops, but while probably not exactly the number, it probably is fairly close to it
Spreadsheet below:
Re: Build Materials Needed
Posted:
Tue Jan 06, 2009 1:47 am
by FA_Frey_XC
The Guild city has now been completely upgraded to Tier II!!!
Big thanks to SFHQ who helped out tremendously!
Now, get to leveling, cause we got a Tier III guild city ta build!!!
Then... BATTLE KEEPS !!!!!1
MUHAHHA AHAAHAHAA
Re: Build Materials Needed
Posted:
Tue Jan 06, 2009 11:02 am
by FCM_SFHQ_XC
will post updated t3 requirements soon
Re: Build Materials Needed
Posted:
Mon Jan 26, 2009 4:08 am
by FA_Frey_XC
SCM_SFHQ_XC wrote:will post updated t3 requirements soon
It's Jan 26th!
What's your definition of "soon" ?
Besides, you just invented Butter cheese.
*sigh*
Re: Build Materials Needed
Posted:
Mon Jan 26, 2009 3:32 pm
by FCM_SFHQ_XC
Soon [Cheese Ablative] - When there is a 12th or 15th cycle of the cheese ion in the subspace particle beam cheese vibrator. This predicts when there will be a 13th cycle of cheese that indicates when a "soon" has arrived.
Today the 13th cycle of cheese arrived according to the National Atromics for Time Monitoring of Cheese Research Lab.
Therefore it is time to post.
Re: Build Materials Needed
Posted:
Mon Jan 26, 2009 7:17 pm
by FA_Frey_XC
Well, that's good to know then!
THe ... cheese... thing.
Regards,
Re: Build Materials Needed
Posted:
Tue Jan 27, 2009 10:07 pm
by FCM_SFHQ_XC
Benefits:
T. Guild +3 Attack Heoric
Lib gives +3 Magic Heroic
Temple give +3 Resist Heroic
Barracks give +3 Defense Heroic
Recommend Order:
Thieves' Guild -> Alchemist -> Library -> Weapon Smith -> ArmorSmith -> Barracks -> Temple -> Tradepost -> Architect
To do on Keep:
2690 Oak
2740 Basalt
0 Gold
2290 Duskmetal
__________________________________________
7800 Oak
15600 Basalt
for WALLS (not towers)
__________________________________________
47.31 Gold for INNER wall+tower plans
11400 Oak
22800 Basalt
3600 Duskmetal
__________________________________________
Outer Walls FYI
25800 Oak
72000 Basalt
107.07 Gold for 43 OUTER wall plan assembly
___________________________________________
7200 Oak
14400 Basalt
7200 Duskmetal
29.88 Gold for 12 OUTER tower plan assembly
Re: Build Materials Needed
Posted:
Fri Jan 30, 2009 11:15 am
by FCM_SFHQ_XC
T3 Keep now online. It shall be named "Butter Cheese Headquarters!"
Re: Build Materials Needed
Posted:
Mon Mar 23, 2009 8:15 am
by Metalien
I'm working hard to level up so I can help get resources for the City, currently sitting at level 42 and tier 2 resource farming levels in all but leather... but seeing as we dont need leather for the city, it's no big deal anyways.
Re: Build Materials Needed
Posted:
Wed May 20, 2009 4:42 pm
by Pestalence
OK.. Currently we have built
T3 Keep (+58.3 Health)
T3 gates
most of the T3 towers
T3 Thieves guild (+4 Heroic Attack rating)
we are well on our way to having the T3 Alchemist Tower.
Focus on resources should be primarily on Basalt and Duskmetal
Secondary focus should be Oak
Lastly Gold Ore as you can.
For making money for the guild city, collect :
Iron, Granite, Silver, Yew, Electrium, Illustrum, Black Silver, Tin, Platinum, Amberwood, Ebon Ash, Soulwood, Whorled Leather, Blue Iron, Aurichalcum, and Adament. Unless you need these items for your trade skills, please either give them to Teymour or mail them to Teymour or place them into Guild city bank for Teymour to pick up and sell.
any Blue gear that you come across that is already in the Guild Bank can be sold to prevent duplicates in the Guild inventory.
I will be clearing out all Items in the Guild bank on 5-23-2009.. all items you wish to have for your characters needs to be pulled from the guild bank and put into your character's inventory.
any item remaining on 5-23-09 will be removed and sold on Trader for best possible price and prceeds will be placed into Guild City Bank for expendatures on building the city for full T3 status.