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the Borg Collective Please be advised information presented is the the default setting of the game. ALL NUMBERS in this guide can be modified. Ships: Cube
| Diamond | Diamond Prime
| Sphere | Sphere Prime |
Pyramid | Pyramid Prime |
Pyramid (Frigate FF) and Pyramid Prime (Destroyer DD) (Top of Page)
Diamond (Light Cruiser CL) and Diamond Prime (Heavy Cruiser CA) (Top of Page)
Sphere (Battlecruiser BC) and Sphere Prime (Dreadnaught DN) (Top of Page)
Cube (Battleship BB) (Top of Page)
The Cube is the largest of the Borg vessels. Heavily armed and armored, the Cube's main function is to provide the facilities necessary for large-scale assimilations. |
|||||
Standard |
6500
|
7300
|
13000
|
||
Borg Cutting Beams (Top of Page) | ||||||
Type
|
Light
|
Light-F
|
Medium
|
Medium-F
|
Heavy
|
Heavy-F
|
Damage
|
6
|
5
|
8
|
6
|
12
|
10
|
Mass
|
150
|
200
|
250
|
300
|
350
|
400
|
Cost
|
725
|
975
|
1075
|
1300
|
1600
|
2400
|
Energy
|
3
|
3
|
6
|
6
|
12
|
12
|
Notes:
|
Cutting Beams are Borg's primary weapons. It is a beam weapon that is attempts to beam through hulls of the ships. "F" denotes Fast-Firing type disruptors. Fast-Firing types has shorter reloading time, but do less damage. There is a version used for Starbases only, not available for ship-use. Borg Cutting beams are heavier than most races primary weapons. |
Borg Gravmetric Torpedo (Top of Page) | ||||||||
Damage
|
10
|
Mass
|
200
|
Cost
|
1300
|
Energy
|
8
|
|
Notes:
|
This beam weapon does respectable damage on its own, and has a interesting secondary effect. Is disables (stun, not destroy) all enemy weapons for a short period of time upon hull impact. The enemy is unable to fire for that period. This only works if the enemy's shield is down. This operates well with Borg cloaking device. Stun the enemy with Myotronic, so that enemy cannot fire when the shields go down to prepare to cloak. |
Borg Shield Inversion Beam (Top of Page) | ||||||||
Damage
|
12
|
Mass
|
250
|
Cost
|
1800
|
Energy
|
10
|
|
Notes:
|
This beam weapon does respectable damage on its own, and has a interesting secondary effect. Is disables (stun, not destroy) all enemy weapons for a short period of time upon hull impact. The enemy is unable to fire for that period. This only works if the enemy's shield is down. This operates well with Borg cloaking device. Stun the enemy with Myotronic, so that enemy cannot fire when the shields go down to prepare to cloak. |
Tachyon Pulse (Top of Page) | ||||||||
Damage
|
6
|
Mass
|
250
|
Cost
|
2450
|
Energy
|
8
|
|
Notes:
|
This weapon does moderate damage against a target. But its main use is to disable it's ability to tactical warp. It prevents a ship from running away in battle. |
Antimatter Mine Layer (Top of Page) | ||||||||
Damage
|
15
|
Mass
|
200
|
Cost
|
1500
|
Energy
|
1
|
|
Notes:
|
The system gives the ship the ability to carry Antimatter mines. Mines are dropped behind a ship and arm when the ship is a certain distance away. They will detonate when any ship (even the ship that laid them) is in proximity. Mines supplies are limited and have to be bought at SupplyDock between missions. |
Borg Armor (Top of Page) | |||||
Level
|
I |
II
|
III
|
IV
|
V
|
Strength
|
50
|
100
|
150
|
200
|
250
|
Mass
|
1000
|
1500
|
2000
|
2500
|
3000
|
Cost
|
500
|
750
|
1125
|
1750
|
2500
|
Notes:
|
Armor increases hull strength of the ship. Once shields fail in combat, enemy hits against the ship hull will be calaculated against ship's armor first. The ship sustains hull damage (not repairable in battle) or system damage (repairable in battle) only after the armor has been depleted. Armor, unlike shields, does not regenerate in battle. Borg has the strongest armor, to compensate for their lack of shielding. |
Borg Transporter (Top of Page) | |||||
Level
|
I |
II
|
III
|
IV
|
V
|
Rating
|
1
|
3
|
4
|
6
|
7
|
Mass
|
100
|
325
|
650
|
1100
|
1650
|
Cost
|
500
|
750
|
1125
|
1500
|
2000
|
Notes:
|
The transporter is a matter energy conversion device that can teleport objects or persons across space. It can be used to mount Marine Raid against enemy ships, or beam special cargo in and out your ship. The Rating of the transporter system is the number of items/persons it can energize at the same time. Transporter has a small recharging time before it can be used again. It has a very limited range. Borg transporter systems have larger than average capacities. |
Borg Tractor Beam Emitter (Top of Page) | |||||
Level
|
I |
II
|
III
|
IV
|
V
|
Health
|
2
|
4
|
6
|
8
|
10
|
Mass
|
100
|
325
|
650
|
1100
|
1650
|
Cost
|
500
|
750
|
1125
|
1500
|
2000
|
Notes:
|
This system generates a focused stream of graviton energy that holds an enemy ship at a fixed position relative to the originating ship. This system can be used to hold a ship, or repel another tractor of equal or less level and make the ship untractorable. Once the beam is engaged, the originating ship can "rotate" the tractored ship around it. This, used in conjunction with regular turning can be used to move a ship into weapon arc to fire. Or conversely, move the tractored ship away from your damaged shield. "Rotation" is a misnomer, "revolution" is a better description. The tractored ship still has the ability to turn -- rotate about. A tractored ship is also a lot easier to hit. Borg Tractor systems have a special "Weapons" mode. When turned up, the tractor beam acts as a weapon and crunches through the shield and hull of the tractored ship. The tractor beam turns slightly green when this mode is active. |
Borg Computer (Top of Page) | |||||
Level
|
I |
II
|
III
|
IV
|
V
|
AntiCloak
|
0%
|
0%
|
0%
|
70%
|
80%
|
Mass
|
125
|
250
|
375
|
625
|
875
|
Cost
|
500
|
750
|
1130
|
2000
|
3000
|
Notes:
|
Each level increases maximum sensor range. If a targeted ship is within sensor range, it will show its schematics and weapon readiness. You can only plan marine raids on ships in sensor range. Only one computer is allowed per ship. Level III and Level IV computers can also detect for cloaked ships in a limited fashion. Borg computers is better equipped against Cloaking devices than other races. |
Borg Warp Core (Top of Page) | ||||||||||
Level
|
I |
II
|
III
|
IV
|
V
|
VI
|
VII
|
VIII
|
IX
|
X
|
Power
Output
|
20
|
25
|
31
|
40
|
48
|
58
|
70
|
83
|
97
|
113
|
Mass
|
800
|
1050
|
1300
|
1750
|
2200
|
2750
|
3750
|
4600
|
5500
|
7200
|
Cost
|
2975
|
3650
|
4325
|
5400
|
6475
|
8100
|
10800
|
12950
|
15400
|
19600
|
Health
|
102
|
132
|
168
|
252
|
270
|
330
|
402
|
480
|
564
|
660
|
Notes:
|
The warp drive is used to generate power for the ships weapon systems and shield systems. It is also used for tactical warping. The power output given here assumes that it is operated by a Level 1 Engineer. More experienced officers will be able to generate more power using the same warp core. Borg Warp Cores are the sturdiest of all races to compensate for their lack of shielding. |
Borg Impulse Engine (Top of Page) | ||||||||||
Level
|
I |
II
|
III
|
IV
|
V
|
VI
|
VII
|
VIII
|
IX
|
X
|
Power
Output
|
286
|
321
|
372
|
447
|
533
|
630
|
745
|
888
|
1061
|
1290
|
Mass
|
550
|
600
|
675
|
900
|
1050
|
1200
|
1800
|
2175
|
2700
|
3850
|
Cost
|
600
|
900
|
1350
|
2000
|
3000
|
4250
|
5500
|
6750
|
8000
|
9500
|
Health
|
50
|
56
|
65
|
78
|
93
|
110
|
130
|
155
|
185
|
225
|
Notes:
|
The impulse engine is used for sublight traveling. Each ship has no pre-set maximum speeds, it can travel as fast as the impulse engine is able to take it. The top speed of the ship depends on the overall actual mass. Therefore it's different from hull-class to hull-class. It is also different from one configuration to another. The power output given here assumes that it is operated by a Level 1 Engineer. More experienced officers will be able to generate more power using the same impulse engine. The heavier the ship, the slower the ship. |
Borg Thruster (Top of Page) | ||||||||||
Level
|
I |
II
|
III
|
IV
|
V
|
VI
|
VII
|
VIII
|
IX
|
X
|
Power
|
100
|
115
|
130
|
145
|
160
|
180
|
200
|
220
|
240
|
260
|
Mass
|
425
|
500
|
675
|
875
|
1100
|
1375
|
1875
|
2300
|
2700
|
3500
|
Cost
|
250
|
340
|
425
|
515
|
605
|
690
|
780
|
870
|
950
|
1050
|
Notes:
|
The thruster is used to turn ships in combat. It is measured by the Maneuverability rate in game. It is inversely related to the ship mass. The heavier the ship, the harder it is to turn it. The power output given here assumes that it is operated by a Level 1 Helmsman. More experienced officers will be able to generate more power using the same thrusters. Borg has one of the worst turning rate in the game. But since it's weapon arcs are symmetrically distributed, it's not too much of a bother. |